Sunday 11 December 2016

Winter Won't Wait - First bits of story

I just launched the first part of the Winter Won't Wait interactive comic, which can be played directly on its own blog. I think it's a fun experiment to make it come to life directly on blogspot's pages instead of using a separate engine.
For anyone wondering how that works, all I do is create blog pages for each story situation, then in the html code I wrap each image representing a choice in a link to the correct next page.
Still, the best way to explain how the comic works is by checking it out, here.


Tuesday 6 December 2016

Introducing the Winter Won't Wait blog

Hi! I just started a new personal project, and it has its own blog! Winter Won't Wait is a choice-based interactive comic about the adventures of a bright-minded girl in a city affected by a permanent power failure (or will it be permanent??).

The best part here is that the first chapter will be playable directly on blogspot, through the use of simple html code.

The project is already in production, but for the moment I'll be posting concept art and other thoughts on the aforementioned blog. Whiiich, can be found HERE!

Until things are being prepared, here's a not-actually-coloured-yet-mid-production-screenshot, which for enthusiasm-related reasons is also a working link to the blog and you can click it! Now!


Monday 5 December 2016

Cinema 4D Sandwich Time

For my first 3D animation project, let's say things will get a bit...tasty. The textures for each ingredient will also be kept as simple colours for extra effect, and the final piece will be followed by some surprise music. Now that I have done most of the assets, it's time to get animating...


Saturday 3 December 2016

New Beginnings, New Sketches

I just started working on my new story-based game, Winter Won't Wait... And in order to keep up with the plenty of visuals it is going to have, the choice-paths-plan for the first chapter was quickly followed by a first page of Concept Art...


Friday 2 December 2016

3D motion capture test - dancing with the void

For my first ever video in Cinema 4D, the production was reduced to recording my 'unique' dance moves with Brekker, then exporting the motion-capture groovy skeleton into C4D and decorating it.
The finished video will soon follow on youtube...