Friday 24 February 2017

Game Characters - The Survivor, The Bandit and OhMyGodThatThingBitMe

I am currently working on a new adventure game, and for that I had to seriously start developing the final look of the characters. Since most of them come in three different levels of equipment, I went and drew the final designs and all of their needed modifications for each level. Further on, I will take this exact designs, scan them, turn them into digital outlines with Adobe Illustrator's autotrace feature, then simply paint the insides. The actual game is currently in early development, but once the pictures are coloured I will be able to implement them straight in the game and things will look quite awesome.


Saturday 11 February 2017

The tale of The Red Eskimo

The cold never got to him. Whatever harsh and frozen landscape he was exploring, he never looked for any warmth. All the power was inside. He was the warmth.

He was aware of how gifted he was... and cursed. There was no need for the peculiar Red Eskimo to seek warmth, but everyone else would risk their life for such thing. Not to mention that in these harsh lands, some entities of the cold would expect way more than just hug him...

He could sense them. Shuffles in the snow. Subtle exhausted snorts. A desperate desire for heat.

Whatever will happen in these moments, he must keep being The Warmth of this world... or The Warmth will be lost for ever.

Friday 10 February 2017

Across the green snow

After the red Eskimo was done, I started drawing the majestic snowy landscape. Based on a quick sketch, I outlined all of the basic shapes in Illustrator, paying attention to how the layers are structured. For instance, each lighter inside of the mountain shapes is placed in a layer above their respective mountains. Once I got the basic shapes covered, it looked like the following:


It still had the black outline that is not going to be present in the final piece, and most of the shapes were the same colour because of how fast I jotted them down. At this point, the focus was to find an interesting colour tone and make the shapes distinct from one another. After several iterations, it came to this:
With this, I already managed to get a lot of the final piece done. The colours were balanced and the black strokes were removed, while still leaving quite enough contrast. I decided for the mountains to be a greenish turquoise, so the colours would better contrast with the red Eskimo. For the next step, A bit of texture will be added in the mix.

Wednesday 8 February 2017

character development - the red eskimo

For the current concept art project, I picked a snowy theme and decided to do an Eskimo character. It passed through several variations, but ultimately I decided upon this one. The walking pose and the ready spear bring the design to life.

After inking the character and taking a photo with the webcam, I flipped it back to its original position (the one below), and started outlining the shapes in adobe illustrator. Once that was done, I frantically slapped basic colours on the shapes and started iterating, trying to figure out a better pallete. Speaking of which, in the end I used the Palleton website to pick five shades of red and coloured the little dude based on that.
After this, I will focus on adding some volume to the shapes by colouring over. And then... the environment...